Genre mashups tend to feature a balance of different kinds of gameplay — Tomb Raider: Underworld is a little bit action, a little bit puzzler. But in designing for players who may have different preferences for one versus the other, why not allow th
?A questão dos interfaces 3D em sites de uso abrangente, fora do âmbito dos jogos por exemplo, é levantada por Laurent Haug:Now that 3D is back on the radars with the success of World of Warcraft or Second Life, it is not surprising to see retailers cr